CodeIEB
Theory Notes/🗄️ Topic 4: Data & Information Management, Solution Development/11.4.13
11.4.13Grade 11

Debugging & Testing Techniques

Moving from manual trace tables (10.4.13) to using an actual programming environment's built-in debugging tools.

Using a debugger's facilities:

ToolPurpose
BreakpointA marker that pauses program execution at a specific line, so you can inspect the current state
WatchLets you monitor the current value of a specific variable as the program runs
Trace / step-throughLets you execute the program one line at a time, observing exactly how control flow and variable values change

Trace tables remain useful for planning and manually verifying logic before/without a debugger, and can also be used to evaluate a program's execution efficiency (e.g. counting how many iterations a loop actually performs).

Identifying and correcting the three error types (syntax, runtime, logical — see 10.4.13) using these debugging tools.

The value of generated test data: automatically generating large volumes of realistic test data helps uncover bugs that a small, manually-chosen set of test cases might miss.

Test using standard, extreme and abnormal data (see 10.4.13) as your systematic testing strategy.

💡 Exam Tip

Breakpoints + watches are the fastest way to find a logical error in a working practical exam program — set a breakpoint just before the suspicious calculation and watch the relevant variables to see exactly where the value goes wrong.